Match baby pairs across 7 gravity-shifting stages!
Match cute baby pairs across 7 unique gravity-shifting stages! Experience upward, downward, sideways, and centripetal gravity as you clear the board. Easy to learn, fun for all ages!
This one is a tribute. Years ago I played a matching game I found genuinely brilliant, and later could never find it again. I rebuilt it from memory — the artwork is entirely different, the play is similar in spirit.
The mechanic I most wanted to keep is time refilling on every clear. Most timed games simply count down and end. Here each matched pair returns some time energy, and that changes the tension completely. It means time is not a fixed budget — it is something you earn by clearing quickly. So even when the bar looks hopeless, a fast run in the final stretch can still turn the board around. That feeling of "there is still a way" is exactly what stayed with me all those years.
Easy and Full differ in board size and pace. Play Easy to unwind, Full to be chased by the clock.
📖 How to Play
1
Goal: Clear the Board
Tap two babies with the same picture to clear them. Empty the board to clear the stage.
2
The Two-Turn Rule
The line joining two pieces may bend at most twice, and nothing may block the path. This is the heart of the genre — matching is not enough, the route has to exist. The area outside the board counts as empty, so edge pieces are usually easier than central ones.
3
Time Energy: Clears Refill It
The bar drains continuously, but every cleared pair returns some of it. Clear faster and you last longer — so being stuck is the real danger, not the clock itself.
4
Hints and the Resource Zone
When you are stuck, a hint reveals one clearable pair. Between stages a Resource Zone appears to restock what later stages will need.
🏆 Strategy Guide
1
Clear the outside first
The space outside the board counts as empty, so edge pieces are nearly always connectable. Clear the outer ring and the inner pieces become edge pieces themselves, opening more and more routes. Digging into the middle first does the opposite — the outer ring seals every exit.
2
With three or more of a kind, take the outermost pair
When several pairs of the same picture remain, which pair you take matters. Clear the outermost, easiest pair and leave the buried ones — as the board empties they will become reachable anyway. Take the awkward pair first and the survivors can end up blocking each other.
3
When stuck, keep moving — do not stare
The bar drains while you look, and a match you cannot find often appears the moment you clear something nearby. Rather than pausing to think, clear any pair you can see and let the board change. Save hints for when you are genuinely out of options.
🗓 Update History
First playable build: 36 portrait stages, path validation, blinking hints and sound.
Added a background and a pause button; loosened the timer on desktop; reworked the paths in stage 2; stages now vary the direction tiles fall.
One layout that now works on both desktop and phone.
The board now adapts to any screen size, and clearing tiles plays a sound.
Reworked how stage information is presented.
Added four languages; rewrote the clear-screen text; rebuilt the start screen; fixed the Next Stage button; unified emoji rendering on iPhone.
Fixed emoji showing as empty boxes on some devices; the title screen artwork now loads from a separate file, so the game starts faster.
Fixed the game drifting off-centre after rotating a tablet; on short screens the title screen can now be scrolled all the way to the top and bottom. Added sharing.